SmartLife
Smart Clothing Gamification to promote
Energy-related Behaviours among Adolescents
SmartLife
This project aims to create a mobile game that requires
lower body movement, and is personalized by physiological
feedback measured by smart textiles.
SmartLife
Promoting energy-related behaviours among youngsters
can have great health and societal gains.
SmartLife
Exergames, which require movement to be played,
have great yet underused potential to promote these behaviours.

Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

SmartLife is a project co-funded by the Horizon 2020 Programme of the European Commission under Grant Agreement No. 732348.

 

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SECOND DEMO SESSION

FIRST DEMO SESSION

PROJECT VIDEO

PARTNERS

Knowledgebiz (KB) is a Portuguese innovation and information systems consultancy company. Knowledgebiz is a spin-off company from Neobiz Consulting and with a close tie with Faculdade de Ciências e Tecnologia da UNL. The company’s main mission is to deliver innovative information systems design and implementation.

AITEX is a private non-profit association that encompasses textile and related companies. Its ultimate aim is to make this sector more competitive. To achieve this, the Institute promotes modernization and the introduction of new and emerging technologies and, in general, any initiatives that will contribute to the industrial progress of the sector.

Nurogames GmbH, Cologne/Germany is an independent games development company, founded in early 2006 by practised experts of the games and media industry. Next to our head office in Cologne we maintain representative offices in Barcelona and Berlin.

Ghent University is a large university in Belgium with 3 key tasks: research, education and service. Ghent University’s 11 faculties are composed of more than 120 faculty departments. The university occupies the 85th position in the Times Higher Education World University Ranking.